Escape Academy

Walkthroughs

Escape Academy 2 Walkthrough - Complete Puzzle Solutions Guide

Full step-by-step walkthrough for Escape Academy 2 with all puzzle solutions, codes, and answers for every chapter.

Escape Academy 2: Back 2 School is an open-world escape room game with interconnected puzzle rooms across multiple campus areas. This walkthrough covers all main story chapters and provides complete puzzle solutions with specific codes, item locations, and step-by-step instructions to progress through each area.

Chapter 1: Escape Shack Station and Orientation

Your journey begins at the tram station where you need $3 and a destination code to board.

Tram Destination Puzzle: Examine the machine near the ticket kiosk requiring three symbols. Look at the tram stops map on the wall and find where the colored lines around each dial intersect. The solution is triangle, cog, and square, which reveals destination code 9625.

Collect money by opening the phone box ($1), crawling through the vent ($1), and climbing luggage to reach the phone box top ($1). Insert the money at the ticket kiosk, enter 9625, and take your ticket.

Tram Door Lock: The combination lock above the tram doors requires the word STEAM.

A Clued Awakening Classroom

Navigate through desks marked with XY coordinates. Starting at X2 Y2, follow the clue chain: X+1 leads to X3 Y2 (letter A), Y+2 leads to X3 Y4 (letter T), X-2 leads to X1 Y4 (letter H). Combined with the initial P, this spells PATH.

Inside the backpack, you’ll find projector still 3 of 3. Find the other two stills by:

  • Calling 772 on the phone (rotates the desk to reveal a still)
  • Taking the key from the poster and opening the chest

Match the founders’ faces from the stills to their portraits and input the correct names on the device.

Dorm Access and Book Collection

Find three founders’ portraits on different floors and count their symbols:

  • Spades: 3
  • Hearts: 4
  • Clubs: 6

The dormitory padlock code is 346.

At the bookstore, solve two puzzles:

  • Ciphers from B to A: Shift FVSFLB down one letter each to get EUREKA
  • Hiding and Seeking: Match eye colors to shapes - green/square, brown/diamond, blue/triangle, yellow/circle

Chapter 2: Science Campus Puzzles

Biology Lab - Coop de Grace

Collect five animal tiles and place them correctly:

  • Fastest: Cheetah
  • Smartest: Octopus
  • Loudest: Howler Monkey
  • Oldest: Turtle
  • Largest: Whale

Complete the food chain poster to reveal three number sequences:

  • Water: 9631
  • Desert: 9642
  • Plains: 9753

Input these into the power outlets. For the worm, listen to bird statues until you find one with cricket sounds (Clue Jay). Match its body part colors to unlock the worm box.

Chemistry Lab - Memory Leak

Use the periodic table to find Ar (18), O (8), and Fe (26). The drain chemicals cupboard code is 18826.

Analyze the incident report describing brain chemicals: burns at room temperature (4), not a health hazard to breathe (0), detonates with shock and heat (3), plus radioactive symbol. Enter 403 with radiation symbol.

Create the CH5NO3 molecule by chaining five Hs, three Os, one C, and one N in the computer interface.

Puzzle Factory - Lightbulb Moment

Overlay swiss cheese holes on the Cheese Feeding Chart to reveal A5, B4, C2, D3. Convert to 5423 for the mouse cage lock.

Launch paper planes from the slingshot and note their landing positions. Order them closest to furthest using the colored flags to get shapes: triangle, diamond, circle, square.

The cheese wheel puzzle requires matching four positions and noting the math:

  • First roll: 9-7 = 2
  • Second roll: 8/2 = 4
  • Third roll: 3×2 = 6
  • Fourth roll: 2+6 = 8

Enter 2468 to activate the fan.

For the trampolines, decode the portmanteau names:

  • PARMEDDINO = Parmesan (8), Cheddar (9), Pecorino (5) = 895
  • MANCORSAN = Manchego (6), Pecorino (5), Parmesan (8) = 658
  • CHEMESEGO = Cheddar (9), Parmesan (8), Manchego (6) = 986

Position mirrors to direct the light beam to the spectrum poster. Use the Science Formulas poster to identify U = MGH, then match each letter to its spectrum color: U/yellow, =/orange, M/red, G/light blue, H/purple.

Chapter 3: Humanities Campus and Museum

Library - Banned Together

Read only even pages of the book to learn: Grumble and Saunders face etiquette, Pleasant faces fashion, Maxwell faces dance.

Use the Cluey Decimal System poster to categorize four books:

  • Religion: 2
  • Biography: 9
  • Philosophy: 1
  • Languages: 4

The trolley code is 2914.

Upstairs, step on floor drawings that creak and click those same faces on the mezzanine door.

Lecture Hall Quiz

The correct quiz answers are:

  1. B
  2. A
  3. B
  4. B
  5. D

Museum - Think Inside the Box

The gold chest lock matches colored squares to the lock diagram. Place artifacts according to the clues:

  • Exhibit 1: Sameer’s Shovel (groundbreaking discoveries)
  • Exhibit 2: Sameer’s Hat (10-gallon thinking cap)
  • Exhibit 3: Fernando’s Checkbook (powerful when blank)
  • Exhibit 4: Reina’s Pen (mightier than sword)
  • Exhibit 5: Fernando’s Sword (cuts to the point)
  • Exhibit 6: Reina’s Bell (has a rich ring)
  • Exhibit 7: Fernando’s Ring (is a rich ring)
  • Exhibit 8: Sameer’s Mustache Wax (mark of gentleman)

For the Aztec statue, create a complete pipe loop three times reaching all endpoints. Place wedges to move the ball: rounded wedge moves from first to last position.

The oriental box requires placing coins according to fan symbols:

  • Tree side: Pronged Coin, Dagger Coin
  • Mountain side: Shovel Coin, Crescent Coin
  • Bird side: Hexagon Coin, Circle Coin

Chapter 4: Headmaster’s Office and Detention

Eyes on the Prize Bookshelf

Adjust jigsaw pieces: left protrusion pointing down, top right pointing up, bottom right pointing right.

From the Mysterious Paper grid, find items at B4 (shield), 4A (fly), 2B (disco ball), C1 (valve).

Pull these books following palindrome patterns: Evil Olive, Identifying Blocks, Riddle Me That, Race Car, Meet in the Riddle, Riddle Me This, Never Odd or Even, Locks, Riddles and You, Bird Flocks, Go Dog!, Yo Banana Boy, Riddles for Fools, Fixing Clocks.

Detention Escape

Rearrange tiles in ‘Giving Spoilers’ to read 9542. Use this code on the corridor locker to get the UV Light.

Combine yarn, hook, and gum to create a fishing rod. Fish the key from the pit to get the Warden’s Key.

Use UV light to see shapes and arrows on cell blackboards. Rotate the lights around the main door to match arrow directions, not left/right rotation.

Chapter 5: Arts Campus

Theater Workshop Casting

Separate auditions into: Pretty Rough: Phoebe Geebys, Brenda Flops, Garth Dolomew, Vincent VanStop Got the Stuff: Link Lockin, Edie Quill, Debra Cadabra, Tyler Vouch

Match actors to roles:

  • Peter: Tyler Vouch
  • Chet: Link Lockin
  • Ruby: Debra Cadabra
  • Detective: Edie Quill

Costume Shop

Connect fabric letter parts to spell YARM. Order dresses by height for left lock (26013) and by rainbow colors for right lock (21306).

Match puzzle pieces to cape holes in order: bottom, third, top, fourth, second.

Dance Studio

Complete dances in order: Cipherston, Lockbox Step, Clue-pid Shuffle, Escape Vine. Note the mirror number after each: 3258.

Death of an Artist Play

Find clothing with numbers: hat (4), glasses (0), coat (6), shoes (9). The cabinet code is 4069.

Peter Hintz lives at 30 Arson Avenue. Three portraits look at the cabinet; match their symbols (atom, medal, wand) to the lock.

Sort drawings by size: apple (S), squirrel (E), flamingo (C), car (R), elephant (E), dinosaur (T). This spells SECRET for the mailbox.

Chapter 6: Weather Tower and Von Bellini

Use the Air Quality Sampler on the roof (reading: 90), Water Purity Analyzer by jumping into water (reading: 170), and Smell-o-Meter near bins (reading: 10). Calculate the correct board answer: 26.

Quanty Reboot

Convert binary on postbox: largest (111) = down, smallest (001) = left, prime (011) = up, equals five (101) = down. Move: down, left, up, down.

Light sequence creates a crown pattern. Enter CROWN.

Place chips to spell 2973. Convert CROWN to numbers: 86143. Convert 2973 to letters: MAIN.

Von Boyage Boat Escape

Nautical flags spell I STOP SCURVY. Answer: LEMON.

Arrange barrels in tic-tac-toe pattern and read directions: down, left, left, up.

Thread rope through letters spelling BLASTED. Match chest shapes to get 712.

Captain’s Code bolded words: port, aft, port, fore. Match to symbols and use on pink chest.

Combine wind and current charts to navigate to clear square top right. Ship’s wheel directions spell SAVE.

Chapter 7: Memorial and Final Chambers

Music Studio Band

  • Pianist: Finish with E, then D, then E-C-G
  • Drummer: Snare twice, bass, crash cymbal, floor tom
  • Trombone: Circle, pentagon, square, triangle, hexagon

Art Classroom

Count stars (3), spirals (4), moons (2) behind pottery. Locker code: 342.

Rotate stencil to align colored tabs with arrow, sketching each color. Result: LION.

Cipher Center

Arrange music notes so each box equals one whole. Guitar notes with Take Note instructions: B (start), -3 to F, +4 to C, +1 to D, -3 to A, +4 to E. Marbles play this sequence: B F C D A E.

Third Chamber Secret

Look at wall of names for color-containing names at lock grid positions: OLIVE, RUBY, BROWNstone, VIOLETte, WHYTE.

Follow footsteps to symbols. Use Stone Tablet to calculate sums: first footprints = 3, second = 5, third = 2, fourth = 8.

Reassemble the mixed picture. Characters point to spades 5, hearts 7, clubs A, diamonds 3. Chest code: 57A3.

Stained glass windows have one broken panel each. Match broken panel positions to floor letter grids: TIME.

Candle burn order: Sheep, Beef, Palm, Bee, Whale.

Chapter 8: Final Confrontation

Stepping stones spell OPPOSITE using Diamond Paper segments. Lock word opposite of REMEMBER: FORGET.

Diamond cards form magic square where each row equals 15.

Specimen brainpower counts: Elephant (16), Monkey (9), Man (19), Rat (12).

Pod combination chamber: dots indicate number placement. Work through markings to get 1 6 4 3 5 2.

Mind Your Elders Bridge Puzzles

Bridge 9 needs keys with edges totaling 9. Bridge 13 needs edges totaling 13. Collect keys from statues and swap them between bridges:

  • First bridge (9): Blue Key + Red (two diamonds)
  • Switch to: Green Key + Red (two triangles)
  • Second bridge (13): Red (two diamonds) + Red (5 sides)
  • Pink bridge: Red + Blue
  • Final configuration uses Green (9 sides) + Blue (0 sides) for bridge 9
  • Bridge 8: Red (two triangles) + Green (one point)

Box 6 requires all three remaining keys: Red, Blue, Green.

Optional Puzzle Quick Solutions

  • Shelf Destruction: Order trophies ’73 Bronze, ’79 Silver hive, ’83 Gold, ’84 Puzzle, ’95 Grenade
  • Vending Machines: Sudoku grids - Soda is A4, Snacks are C3, Spray cheese is A2
  • Balloon Animal: Color chart converts body parts to spell SMILE
  • Picnic Grid: Common letters spell SNACK FRUIT
  • Breakdancer: Order is Star, Running Man, Robot, Salsa, Walking the Dog, Moonwalk
  • Beach Chest: Positions match sandcastle (7), ball (2), spade (8), parasol (5) = 7285
  • Telescope: Red (P), Yellow (O), Green (T), Blue (S) = SPOT
  • Riddle Boxes: GOAL, FLAG, ROAD
  • Cluepid’s Arrow: Count target rings = 41352
  • Chore Chart: Michael does dusting/vacuum/bathroom, Wyatt does laundry/dishes/trash
  • Clock Puzzle: Set all hands to 12 for cafeteria key

FAQ

How many chapters are in Escape Academy 2? There are 8 main story chapters plus numerous optional side puzzles scattered across the campus areas.

What happens if I run out of money? Complete optional puzzles around campus to earn bucks. Each side quest rewards money for purchasing required items from the store room.

Can I skip difficult puzzles? Main story puzzles must be completed to progress. Optional puzzles can be skipped but provide money and collectibles.

Where do I find all the puzzle pieces? Puzzle pieces are scattered throughout the campus and awarded for completing optional challenges. You need 40 pieces to unlock certain gates.

What are Red Herrings for? Give Red Herrings to the Fishing Club student in the main quad to earn money. They’re collectible items found throughout the game.

Is there a time limit? No, Escape Academy 2 allows you to solve puzzles at your own pace without timer pressure, unlike traditional escape rooms.

Sources & Verification

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